Welcome to my Polygon Garage WIP Blog, a little corner of my world dedicated entirely to the machines I’ve built, rebuilt, and rediscovered over the years. This page stands on its own, separate from the rest of ZOAB UNIVERSE, living more like a personal memory lane where my old projects still breathe.
One of the highlights here is a vehicle I originally modeled back in Maya 7. I’m honestly surprised I still had the file, so every now and then, I revisit it, polish it, rehash it, and appreciate how far I’ve come as an artist. It’s a reminder of the early days, the grind, and the joy of figuring things out polygon by polygon.
Right now, I’m deep into a brand‑new vehicle build. It’s still in progress, still evolving, and I’ll be sharing updates as it comes together. Stay tuned, this space is where all my vehicle experiments live, past and present.

This Eclipse (1999) is one of my very first vehicle projects, originally built from a Digital‑Tutors CDR I ordered back in 2005. I modeled it in Maya 7, and I’m still surprised I even had the file after all these years. Every now and then, I revisit it, rework it, and appreciate how far my skills have evolved since those early days.

Crossfire is a vehicle I originally started during my internship at Rockstar Games San Diego. It was part of an ongoing project at the time, and I managed to finish the easier sections, but the rolling system and advanced details took so long that I had to step away from it.
Now, years later, I’ve brought it back into my workflow. I’m enhancing the model with updated HDR lighting, cleaner topology, and modern polish, what I jokingly call the “nano banana enhancement,” because it’s my way of giving old work a fresh, high‑definition upgrade.
This piece represents a bridge between my early industry experience and my current skill set. It’s a reminder of where I started, how far I’ve come, and how much I still enjoy refining these old projects.

This red sport hybrid concept car is one of those mystery‑era projects, I don’t even remember exactly when I started it, but I know I originally leaned it from a Gnomon DVD‑RAM. It’s one of those files that somehow survived across drives, upgrades, and years of work, and every time I open it, it feels like rediscovering a forgotten sketchbook page.
The model carries that early‑era energy: experimental shapes, bold lines, and the excitement of learning new techniques in Maya. I revisit it once in a while, polish a few areas, and appreciate the raw creativity that went into it. It’s another piece of my personal Vehicle WIP archive, a reminder of how long I’ve been building, exploring, and evolving.

Here’s my classic Bugatti project. I don’t even remember when I started this one, it was a long journey and but the final 3D model, and HDRI render became something I’m really proud of. I pushed the shading and effects further using Nano Banana to give it that polished, high‑runner finish.