Welcome to my Polygon Garage WIP Blog, a little corner of my world dedicated entirely to the machines I’ve built, rebuilt, and rediscovered over the years. This page stands on its own, separate from the rest of ZOAB UNIVERSE, living more like a personal memory lane where my old projects still breathe.
One of the highlights here is a vehicle I originally modeled back in Maya 7. I’m honestly surprised I still had the file, so every now and then, I revisit it, polish it, rehash it, and appreciate how far I’ve come as an artist. It’s a reminder of the early days, the grind, and the joy of figuring things out polygon by polygon.
Right now, I’m deep into a brand‑new vehicle build. It’s still in progress, still evolving, and I’ll be sharing updates as it comes together. Stay tuned, this space is where all my vehicle experiments live, past and present.

This Eclipse (1999) is one of my very first vehicle projects, originally built from a Digital‑Tutors CDR I ordered back in 2005. I modeled it in Maya 7, and I’m still surprised I even had the file after all these years. Every now and then, I revisit it, rework it, and appreciate how far my skills have evolved since those early days.

This render has a really unique blend of enhancement work and Photoshop blending. The character shown here is a brand‑new NPC in my game and her name is Hana. She’s been getting surprisingly popular, so just for fun, I turned her into a decal.


For this piece, the car’s name is Crossfire. I wanted to feature my character Jono and he’s a fire wizard in my game. I thought it would be fun to place him alongside the Crossfire design.
Crossfire is a vehicle I originally started during my internship at Rockstar Games San Diego. It was part of an ongoing project at the time, and I managed to finish the easier sections, but the rolling system and advanced details took so long that I had to step away from it.
Now, years later, I’ve brought it back into my workflow. I’m enhancing the model with updated HDR lighting, cleaner topology, and modern polish, what I jokingly call the “nano banana enhancement,” because it’s my way of giving old work a fresh, high‑definition upgrade.
This piece represents a bridge between my early industry experience and my current skill set. It’s a reminder of where I started, how far I’ve come, and how much I still enjoy refining these old projects.

This red sport hybrid concept car is one of those mystery‑era projects, I don’t even remember exactly when I started it, but I know I originally leaned it from a Gnomon DVD‑RAM. It’s one of those files that somehow survived across drives, upgrades, and years of work, and every time I open it, it feels like rediscovering a forgotten sketchbook page.
The model carries that early‑era energy: experimental shapes, bold lines, and the excitement of learning new techniques in Maya. I revisit it once in a while, polish a few areas, and appreciate the raw creativity that went into it. It’s another piece of my personal Vehicle WIP archive, a reminder of how long I’ve been building, exploring, and evolving.

This red hot‑sports car was a blast to work on. I combined my pencil sketch with a Photoshop design, inspired by a real model I met at a Las Vegas pool party. I asked for her permission to live‑draw her, and she happily agreed and it made the whole process even more fun. This piece was such an enjoyable blend of real‑life inspiration and creative design.

Here’s my classic Bugatti project. I don’t even remember when I started this one, it was a long journey and but the final 3D model, and HDRI render became something I’m really proud of. I pushed the shading and effects further using Nano Banana to give it that polished, high‑runner finish.

This super‑fast car was such a fun one to work on. I added my pencil and color decal onto the body to give it my own style. I’m a big 007 fan, so the vibe of this piece definitely leans into that sleek spy‑car energy.

The Audi TT has always been one of those cars that feels sculpted, not just engineered and that’s exactly why I chose it as the centerpiece for this new 3D showcase. But the real story behind this model goes all the way back to my first day at Rockstar Games San Diego, around 2007.
I still remember walking into the Vehicle Department, full of energy, nerves, and excitement. It was my first real step into the industry, and I wanted to impress. I showed my Group Lead the car I had been working on and let’s just say the feedback came fast and heavy. A lot of it was negative, but it was honest, and it changed everything for me.
Back then, I treated car surfaces like organic characters, soft, rounded, too forgiving. But vehicle modeling demands something different: hard, confident surfaces, clean reflections, and disciplined form language. That day, I learned the difference between “making a shape” and “designing a machine.”
That lesson stuck with me. It shaped my entire approach to 3D vehicles. And now, years later, every time I start a new model and like this Audi TT, and I can feel that growth. The discipline. The excitement. The craft.
This Audi TT is more than a model. It’s a reminder of where I started, what I learned, and how far I’ve come. And trust me, and this is only the beginning.

This one was really fun too. I dropped my company logo onto the design just to see how it would look, and honestly, it came out pretty cool.
Stay tuned. More new vehicles are coming. More storytelling. More evolution. More of my latest 3D talent on full display.